A battle royale.
Under load, this creates GC pressure that can devastate throughput. The JavaScript engine spends significant time collecting short-lived objects instead of doing useful work. Latency becomes unpredictable as GC pauses interrupt request handling. I've seen SSR workloads where garbage collection accounts for a substantial portion (up to and beyond 50%) of total CPU time per request. That's time that could be spent actually rendering content.
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The number of people sleeping rough in England is at its highest level since records began in 2010.
currentStep = currentStep.next(recordedEvent.result);